15-09-2021

Wwise Audio

Course Overview Hi everyone. I'm Beatrix Moersch, and welcome to my course, Interactive Sound Design with Wwise for Unity. I'm a freelance sound designer working under the name Framing Noise, and I'm here today to teach you this comprehensive course, which will cover sound design for game audio, starting with important audio editing techniques, moving into interactive Wwise implementation,. Wwise Spatial Audio Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd-party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering.

Wise Audio Video

Wwise is the most advanced, feature-rich interactive audio solution for games. Whether you're an indie or a multi-million dollar production, Wwise will work for you. The Wwise audio solution has made its mark in the gaming industry and is now facilitating the advancement of interactive audio across multiple sectors.

Wwise audio extractor

Leverage creative control with fast concept prototyping. Wwise integrates into your production pipeline and empowers your audio team by allowing them to focus on being creative without limitations or dependencies.

Shrinking Audio Files. Now, let’s talk about getting sounds that are slightly too big over a smaller sound. We can do this with Wwise and Audacity. Start Wwise and create a new project. Make note of where the project is located. We’re going to need to go to this location later to get our file. Wwise certification Unleash your potential as an audio programmer or sound designer by learning the most reputable interactive audio software, Wwise. Getting certified online has never been easier with our free course material designed with your learning needs in mind. Wwise-101 Certification: Wwise.

Author, simulate, integrate, mix and profile using one sound engine. Wwise offers a comprehensive interactive audio pipeline.

Ship your projects on time by reducing technical risks. Wwise is a proven industry standard, and provides the most reliable support services.

Work in synergy even when your colleagues are distributed around the world. No matter the size or proximity of your team, Wwise makes it easy to maintain your collaboration harmony.

Engaged and cooperative, the Wwise community is one of the largest in our growing interactive audio industry. The Audiokinetic Creators Directory empowers its members by connecting audio experts and developers on an international platform.

Audio

From detailed free coursework and robust documentation to sample projects and a growing network of partner schools, Wwise provides myriad ways to get started or polish your skills.

Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, and partnerships can be expected in the coming years.

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Deploy everywhere. Mobile, desktop, console and AR/VR.

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Audiokinetic has developed a series of premium plug-ins that target the specific needs of interactive sound design and enhance the Wwise experience. Please visit our plug-ins section to learn more about Audiokinetic’s premium plug-ins and free integrated plug-ins, as well as other plug-ins developed by our partners, or community.

The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter. Each module can be enabled independently and authored to address specific target platform characteristics such as varying dynamic range, speaker device limited frequency range, and available runtime resources. Built-in ShareSets cover common scenarios such as TV Speakers, Soundbars and Headphones. The Mastering Suite is developed via a collaboration between Audiokinetic and Sony Interactive Entertainment.
This plug-in is free but will require a license to be added to your project. Please click on 'Get it for free' to request a license.

Wwise Convolution lets you create convincing reverberation based on samples of real acoustic spaces, from the smallest room to the largest cathedral. You can use the impulse responses provided by Audiokinetic and AudioEase. Or import your own in any channel configuration, including ambisonics.

Wwise Motion lets you use the Wwise Authoring Tool to control not only the sound, but the haptic feedback of your control interface.

Wwise Reflect is a geometry-informed plug-in that dynamically renders early reflections based on the proximity of the listener/emitter to reflective surfaces, such as walls, ceilings, and floors. Wwise Reflect not only enhances immersion and the sense of space, but also brings out variety and naturalness from limited audio assets by blending them with a dynamic environment. Wwise Reflect offers full customization, catering to the artistic needs of sound designers and today’s interactive media narrative and storytelling demands.

SoundSeed Air belongs to the SoundSeed family of specialized sound generators. Crafted with interactive audio in mind, this plug-in helps saving a tremendous amount of CPU and Memory compared to sample-based approach while generating variations. SoundSeed Air synthesizes an infinite variety of wind and whoosh effects using virtually no runtime memory and CPU.

SoundSeed Grain belongs to the SoundSeed family of specialized sound generators. A granular synthesizer which can be added to a Wwise project as a source Plug-In, SoundSeed Grain allows you to granulate and transform audio files with extreme flexibility, through granular synthesis and derivatives such as cloud, pulsar, concatenative and wavetable synthesis. SoundSeed Grain can be used to create particle effects, 3D ambiances and room tones, textured soundscapes, as well as time domain time-stretching and pitch-shifting, and is also a great sound design tool for making drones, UI and sci-fi sounds and music. It also features a plethora of sleek UI features that enhance the user experience.

SoundSeed Impact belongs to the SoundSeed family of specialized sound generators. Crafted with interactive audio in mind, this plug-in helps saving a tremendous amount of CPU and Memory compared to sample-based approach while generating variations. SoundSeed Impact allows for the creation of physically impossible and unique sounds via cross-synthesis.

More plug-ins

Wwise features an open API and integrates easily into in-house game engines and the world's top commercial game engines. Please visit our integrations section to learn more about integrations developed and maintained by Audiokinetic, as well as third-party distributed, or community managed integrations.

The new Wwise Authoring API allows the comprehensive integration of Wwise into any engine, tool, or application. It is usable from any Internet-capable language, operating system, or environment.

The Wwise Unity Integration is a Unity plug-in that allows the use of the Wwise Sound Engine in Unity games. The Integration consists of a Unity plug-in library, the Wwise SDK API bindings in C#, a few other helpful components and Editor windows.

The Wwise Unreal Integration is an Unreal Engine plug-in that enables you to use the Wwise Sound Engine in Unreal games. It leverages Unreal Engine Objects and Blueprints to expose Wwise features, is fully integrated with Unreal Engine's Level Sequencer, and provides occlusion support. Learn more

More integrations

Create Account

Create an account to manage everything related to your projects including licenses, learning materials, and more.

Download

Download the Wwise Launcher to install the latest version of Wwise.

Learn

Wwise Tutorial

Access learning material for free, and get certified to enrich your career.

Audiokinetic, Inc.
Subsidiary
IndustrySoftware
Founded2000
Headquarters
Montreal, Quebec
,
ProductsWwise
ParentSony Interactive Entertainment
Websitewww.audiokinetic.com

Audiokinetic Inc. is a Canadian software company based in Montreal, Quebec that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company.[1]

History[edit]

Audiokinetic was founded in 2000 by Martin H. Klein, a veteran of the music, film, and gaming industries.

In 2003, Audiokinetic was granted funding by the Alliance numériQC, the Quebec digital industry network.[2]

In 2006, Microsoft Game Studios (MGS) signed a long-term licensing agreement with Audiokinetic. The first game to use Audiokinetic's software was FASA Interactive'sShadowrun.[3]

In January 2007, Audiokinetic entered into an educational partnership with the Conservatory of Recording Arts and Sciences.[4] The Conservatory will teach Audiokinetic's Wwise software platform in its Audio for Games curriculum and will further develop an authorized Manufacturer Certification for the product.[5]

In November 2007, Audiokinetic joined the Emergent Game Technologies Premier Partners Program. As part of this exclusive agreement, Audiokinetic became Emergent's only audio premier partner, and Wwise was integrated with Gamebryo, Emergent's game development framework.[6]

In November 2008, Audiokinetic released SoundSeed, a family of sound generators for game audio that uses digital sound processing (DSP) technology.[7]

In February 2011, Sony announced that the PlayStation Vita will be the first portable device to support Audiokinetic.

Wwise Audio

In February 2013, Audiokinetic opened a Japanese office in Tokyo.[8]

In January 2015, Audiokinetic and CRAS announced the creation of an Online Certification Program for Wwise.[9]

Wwise Audio Lab

Audio

In March 2015, Audiokinetic and Steinberg announced a partnership to integrate Wwise with a new DAW, Nuendo 7.[10]

On 8 January 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[11]

Wwise Audio Converter

Products[edit]

  • Wwise - Facilitating digital multimedia innovation through various sectors.
  • Premium Plug-ins - Target unique digital sound design needs and improve the Wwise experience.

See also[edit]

Wwise Audio

References[edit]

Wwise Audio Mixer Module

  1. ^'Audiokinetic to be acquired by Sony Interactive Entertainment'. Shacknews. Retrieved 2020-07-27.
  2. ^'Le FEM ça rapporte! Audiokinetic en témoigne...(Audiokinetic Sees the Benefits of FEM's Investment),'. Alliance numériQC. 2006-12-06. Archived from the original on September 27, 2007. Retrieved 2007-02-22.
  3. ^Henein, Michel (2006-10-01). 'Technology Spotlight: Audiokinetic Wwise'. Mix Magazine Online. Archived from the original on 2008-01-31. Retrieved 2008-02-23.
  4. ^'Audiokinetic Partners with CRAS'. NewBay Media. 2007-02-02. Retrieved 2015-07-08.
  5. ^'Educational Alliance Announced'. Conservatory of Recording Arts and Sciences. 2007-01-31. Retrieved 2007-02-22.
  6. ^'Emergent's New Partner Program to Offer Complete, Single Source Development Framework on Gamebryo'. Emergent. 2007-11-26. Archived from the original on 2010-06-21. Retrieved 2008-12-12.
  7. ^'Audiokinetic unveils SoundSeed'. Develop. 2008-10-22. Retrieved 2008-12-12.[dead link]
  8. ^'Audiokinetic Launches New Japan Office'. Audiokinetic. 2013-02-28. Retrieved 2015-07-08.
  9. ^'Audiokinetic and CRAS Partner to Create Online Certification Program for Wwise'. Audiokinetic. 2015-01-07. Retrieved 2015-07-08.
  10. ^'Audiokinetic teams up with Steinberg for Nuendo 7'. Audiokinetic. 2015-03-02. Retrieved 2015-08-12.
  11. ^'Sony acquires Audiokinetic and its popular Wwise sound tool'. Venture Beat. 2019-01-08. Retrieved 2020-01-29.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Audiokinetic&oldid=993419166'