1. Instructions For Sting Card Game
  2. Sting Card Game Instructions

Vantage The Classy Card Game of Pin-Point Plays and Unpredictable Scoring. 1st Edition (1985). There are 106 cards (minus the missing 3 reference cards): 5 suits (red, yellow, green, blue, purple) of 1-14, four Wild cards and 28 Action cards (Cards Up, Black Out, Pass One, Lose One). If there are just two players in the game this means that the player of the joker immediately plays another card of any value. In games of more than two players the joker is treated in one of three ways: as glass (like a 7) or with a value of 7, or with a value of 2. To avoid arguments decide before starting which of these variations is being.

| @hardboiledpoker | In Features

Two cheating players each turn over quads in a classic fictional hand of five-card draw in The Sting.

With the Academy Awards this weekend, it seems fitting to revisit a scene from one of the most decorated movies to feature poker -- The Sting.

Directed by George Roy Hill and featuring David S. Ward's fantastic script full of witty dialogue punctuating its twisty plot, The Sting is an all-timer, both critically-acclaimed and a top-notch 'popcorn movie' that entertains from start to finish. The film enjoyed the highest box office gross of any released in 1973. It also won seven Oscars including Best Picture, Best Director, and Best Writing, Original Screenplay.

The Sting stars Paul Newman and Robert Redford as a pair of Depression-era grifters scheming to exact revenge on a villainous crime boss played by Robert Shaw. The poker sequence aboard the 20th Century Limited that takes place a little over a third of the way into the film is a sheer delight, concluding with the best cinematic example of the 'outcheating the cheater' story common to poker fiction.

The game is five-card draw. Most poker games were during the 1930s, although stud -- the game featured in The Cincinnati Kid (also set during the Depression) -- was prominent as well.

What happens in the poker game is actually an early stage of an elaborate scheme being constructed by Henry Gondorff (Newman) and Johnny Hooker (Redford) to take down the crime boss, Doyle Lonnegan (Shaw).

Looking back on the game's final hand, it's clear enough to see how it provides a kind of smaller-scale version of the film's larger plot, foreshadowing the surprising conclusion. (Here come the spoilers.) Just as Lonnegan gets fooled into thinking a fake off-track betting parlor is the real thing in the film's climax, here, too, is he tricked into believing the person sitting across the table from him is what he appears to be.

On the train, Gondorff gets himself invited to Lonnegan's poker game. It's a high-stakes affair Lonnegan regularly hosts. As is explained earlier, in order to play in the game, 'all you gotta do is show up and look like a sucker.' That's exactly what Gondorff does, posing as a drunk, loutish bookie named Shaw who is loaded with cash and ready to gamble.

'Shaw' beats Lonnegan out of an early pot, then rubs it in afterwards -- just like an obnoxious drunk might do:

Gondorff keeps up the act, enraging Lonnegan to the point that he asks to take a break. We follow Lonnegan who tells one of his henchmen to 'stack me a cooler' -- i.e., arrange a 'cold deck' with which he will cheat and clean out 'Shaw.'

'I'm gonna bust that bastard bookie in one play,' he bellows.

We knew that was going to happen. That's because before the game, we saw one of Gondorff's colleagues outlining Lonnegan's cheating method to him.

'He likes to cold deck low, eights or nines,' went the explanation, meaning Lonnegan arranges a deck in such a way that he will be dealt four of a kind (eights or nines) while his opponent will get a strong but not-as-strong hand.

Gondorff's colleague also knows what brand of cards Lonnegan typically uses -- either Tally-Ho Fan or Tally-Ho Circle, brands first introduced in the 1880s -- and so Gondorff has come to the game armed with both decks from which he can draw his own hand when needed.

After the three remaining players ante, we see 'Shaw' has been dealt 3♥8♥Q♣3♠3♣, while Lonnegan looks down at 2♣4♥7♣9♥9♠. Gondorff leads for $500, Lonnegan raises to $1,000, the third player folds, and Gondorff calls. Gondorff then draws two cards, and Lonnegan three.

After the draw, Gondorff sees he's picked up the case trey and now has 6♥3♠3♣3♥3♦. Lonnegan meanwhile has drawn the other two nines -- as expected -- and has 9♠9♥9♦9♣T♠.

Gondorff bets $500, and Lonnegan raises to $1,500. Gondorff makes it $3,500 to go, then Lonnegan gets more chips in order to boost it to $13,500. Gondorff takes his time, rechecks his hand, then calls.

Here's how it looks, picking up the action after the draw:

Even though the viewer knows Gondorff has something up his sleeve (literally), the moment he tables 6♥J♠J♦J♣J♥ still provides a thrill, in part because while we get to see Lonnegan introducing the cold deck we aren't shown exactly how Gondorff slipped the four jacks into his hand to replace the four treys.

Gondorff's ruse works because of the set-up. Mistaking 'Shaw' for a careless, unsubtle yahoo, Lonnegan has zero suspicion his opponent might try to cheat in the game as well. Adding to Lonnegan's frustration, he can't even call out his opponent, since the only way he can reveal he knows 'Shaw' cheated would be to admit he cheated himself.

'What was I supposed to do? Call him for cheating better than me in front of the others?' says Lonnegan afterwards.

The Sting teaches something about how the 'metagame' works in poker -- that is, how earlier hands or sessions between players can affect how they play one another later.

Card

Gondorff cheating Lonnegan in the poker game is part of a strategy called 'the hook' because it works to make Lonnegan mad enough to try to get back at 'Shaw' later on in the film. The appropriately-named Hooker then follows up by presenting himself to Lonnegan afterwards with a plan to double-cross 'Shaw,' thereby luring Lonnegan into the fake betting parlor plan.

But the foremost lesson for poker players this scene presents is not to underestimate your opponent. Lonnegan does so here and pays for it. And he'll do it again later when he falls into the larger trap set by Gondorff and Hooker.

'5-Card Fiction' is an ongoing series examining fictional poker hands from film, television, and elsewhere. Have a favorite fictional poker hand you'd like to see discussed? Tweet your suggestions @PokerStarsBlog.

You can play five-card draw -- with no limits on the betting (and no cold decks) -- at PokerStars.


Components

  • 200 Horrible situation cards
  • Instructions

Object of the Game

Be the best at ranking bad events from 'eh' to the absolute worst.


The Misery Index

Each card could depict a bad event that has happened or COULD happen.

As you'll see, some of the situations on the cards are pretty minor (like a bee sting), and some of them are more problematic (like getting fired).

Each card has been ranked on our Misery Index. The Misery Index is our ranking system that runs from 1 to 100.


You may be wondering: how did we rank the cards? Well, we didn't. We asked a panel of serious, highly qualified grown-ups to do it for us. Our panel includes marriage counselors, therapists, career counselors and social workers; collectively representing over 150 YEARS of clinical psychiatric experience. Trust us-they know their stuff.

They carefully evaluated each event (even the moronic ones) considering such factors as:

  • Anxiety level
  • Emotional trauma
  • Long-term psychological damage

After these were reviewed, we averaged their scores to create our Misery Index.


Card Anatomy

The cards for Stuff HappensTM aren't complicated.


Setup

First, shuffle the deck and deal three cards to each player. We don't care who deals - you decide. The remaining cards form a draw pile.

Place your cards face up on the table in front of you, ranked by the numerical order of the Misery Index.


Game Play

You are building a scale-a scale of woe. We like to call it the LANE OF PAIN.


The same player who was man enough to deal the cards gets to go first. When it's your turn, the player to your right draws a card from the draw pile. S/he reads the horrible situation aloud but doesn't reveal the misery index number.

To win the card, you don't have to guess the exact index number (which would be, like, impossible).

All you have to do is guess its proper place in your lane of pain. In other words, put it in order with the rest of your cards.

Let's say you have these 3 cards:


You are trying to win this card:

Hmm...that's a tough one. Where does it belong in your LANE OF PAIN?

If you think pepper spray in eyes is LESS AWFUL than a disastrous haircut, indicate area A.

If you think it falls BETWEEN disastrous haircut and root canal, indicate B.

If you think it is WORSE than a root canal, but NOT AS BAD as being locked out of your house while naked, indicate C.

If you think it is WORSE than all three, indicate D.

Drumroll please.

Pepper spray in eyes has a Misery Rating of 26, so the answer is:

B: between disastrous haircut and root canal

  • If you guessed correctly, you win the card. It remains, face up, in your lane of pain and your turn is then over.

  • If you guessed incorrectly, the player to your left can 'steal' the card by guessing where it fits in his/ her LANE OF PAIN. If that player misses, play proceeds clockwise around the table with each player guessing until someone guesses correctly and wins the card.


If you make it all the way around the table, and back to the person who originally read the card, and none of the players guessed correctly, well then... you guys obviously suck. Place the card in the discard pile.

Instructions For Sting Card Game

As additional cards are won, the gaps between the cards in your LANE OF PAIN narrow and the game becomes more challenging.


Assume the Worst

When considering a bad situation, you should assume the worst possible, yet still plausible, scenario.

If a card says 'Phone falls in toilet', don't assume that you fished it out, did the whole rice thing, and miraculously it still works. No. Your phone is ruined, all your data is lost, and you don't have insurance. Way to go.


End of the Game

The first player to accumulate 10 bad event cards wins. Congratulations!


Continue ReadingSting card game instructions

Sting Card Game Instructions