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- Each and every type RPG from dungeon crawlers to agricultural simulators are within reach! Highly Customizable Use your own graphics, redesign the engines user interface, translate your game for different demographics, change colors, text, phrases, hide/remove windows and features you don't want, even modify combat formulas without touching a.
- Multiplatform Distribution & Mac Support You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:Windows/EXEMacOSX/APPAndroid/APKiOS/IPAHTML 5 for Web Browsers.
- RPG Maker MV. RPG Maker MV opens your game up to more platforms, including MacOSX, Android, and iOS! Improvements to the map editor, a higher resolution, and easy-to-use plug-ins bring RPG Maker into the modern era.
- JRGSS is an open source, alternative implementation of RGSS, the game engine that underlies all games developed with RPG Maker VX Ace.It was originally created for the game Vidar. The majority of RGSS is implemented in Ruby, a high level programming language that can run on virtually any operating system.However, in order to provide low-level graphics and audio functionality, parts of.
JAVA RPG Game maker allows you to quickly and easily create simple games using pictures, photographs or drawings as the scenes within the game, allowing you to make interesting and complex games with little or no programming knowledge.
The game maker will run on Windows, PC, MAC and Linux platforms. The 1.6 Java Runtime Environment or higher must be installed for the game maker to work.
Features
Upload images to use as custom maps. Most traditional game making tools operate on the basis of tile drawing. You get a bunch of tools for creating a map using these tiles. Instead we have opted for a different approach, allowing you to upload your own custom background and foreground images that then form the main map that the in-game character will walk around.
Add touch and on-keypress events. A game wouldn't be a game without things happening. We allow you to be able to draw areas onto the maps that trigger some form of event. Events can include: Teleportation to a new map, display of a message box, answering of a question, or setting of a variable.
Customisable perspective. Most images have the concept of perspective. I.e. if someone was closer to you on the map then you would expect them to appear larger. We account for this by allowing you to set and test the perspective of each map, so that the character sprite dynamically changes size and move speed based on their location.
Customisable walkable area. The images you upload for the map wouldn't make much sense if the sprite was able to walk anywhere (tops of buildings, water, etc). So we allow you to draw onto the map to specify exactly where the character is allowed to walk and what they are able to interact with.
Save games as a package. You can save your created game as a packagable .game file. This allows you to share what you have made with friends who also have the game maker installed on their computer.
Video Demo
Getting Started
- Download and Install the Java Runtime Environment(Note: Skip this step if you already have it installed)
- Download the Game Maker .zip archive
- Extract the .zip archive to a location on your computer
- Open the extracted folder and click on 'Game_Maker.jar'
- For details on how to use the program, read the Starter User Manual
- View the full project documentation within Andrew Lee Ward's dissertation
- You can download some example games made here: (Note: Unzip and open these files with the game maker)
Downloads
Best Rpg Maker For Mac
- Core Files
- Game Maker v1.8 Executable within .zip archive (.zip, 32.1MB)
- Game Maker v1.8 Java Source Code(.zip, 42.6MB)
- Documentation
- Starter User Manual(.PDF, 0.5MB)
- Full Project documentation(.PDF, 3.1MB)
- Example Games
- Final Fantasy 7 style game(.game, 18.6MB)
- Quiz style game(.game, 0.3MB)
- Cave factory game(.game, 1.5MB)
- Previous Versions
- No previous versions. v1.8 is the earliest public release.
Further Information
This project was the final year univeristy project of Andrew Lee Ward from the University of Birmingham School of Computer Science.
Licence
This project is licenced under the MIT open source licence.