15-09-2021

Rise of Nations v1.03 Patch

The Rise of Nations Update v1.03 is primarily focused on multiplayer issues. It includes a list of bug fixes and features that you can see in more information.

Rise of Nations by Big Huge Games - retail v1.03 patch

(Rise of Nations patches are cumulative, so the latest patch contains the fixes from all of our patches)

An Introduction to Big Huge Script (the script language used in RON) #1a - Hello, and welcome to my Rise of Nations scripting FAQ. I wrote this because of the small amount of decent documentation on the complex scripting language used in RON scenarios. Use the script in your own material if you want, just please upload it. Not enough people play Rise of Nations anymore for me to care too much about credits, but if you use my stuff it would be cool if you gave me some credit, cause some of this took quite a lot of work to fine tune and make work. REQUEST RISE OF NATIONS (Roblox) SCRIPT.willingly to give oxygen for reward. You need 40 more rule-following posts in other sections to post in this section. Alternatively, you can get a membership with us to post in this section right away. Scripts for the Windows Phone version of the game. Creates a new game over and over again for Minesweeper. Rise of Nations. Various scripts to assist with the achievements in Rise of Nations. These were initially copied from Trueachievements (can't find source right now for some reason), and modified by me. Building Naval Unit Farm.

Rise of Nations change list for version 02.03.11.0302 (retail patch 3)

NOTE: Patch 3 may not install on the first attempt for Win98 or WinME users. Run the exe a second time to install.

This is a modding tool for use with Rise of Nations that edits scripts in an intuitive interface. Scripts created by this program can then be used in Quick Battles and Multiplayer games. Main features: - Researching of any unit, building, or technology at game start. Editing of unit and building stats like health, attack, and speed.

* Features

+ Quickmatch feature added for multiplayer

+ New Info DeathMatch option in Game Rules

+ CtW added randomize Nation location and bonuses

+ The ability to save and exit once a player drops

+ Now able to save multiplayer games

+ 'slash' chat commands added to game setup screen

+ Improved MOD support

+ Backwards compatibility for recorded games

+ Now able to manually assign external IP

+ Support for playing custom scenarios in multiplayer

+ Support for specifying a script with any game as part of custom rules.

* Gameplay Changes & Balance Fixes

+ Moderate difficulty now easier

+ Balance fix to Barks and Triremes

+ Siege and supply can now garrison in forts and cities. All other ground

military units may garrison in any military producing building

Edition

+ Units more effective against units three or more ages below

+ Transport ships no longer receive +2 speed bonus from military bonus

Rise of nations exploit script

+ Scout line more likely to attack spies

+ Exploit fixed for Nubian buy/sell to gain wealth

+ Fixed exploit of Supercollider allowing instant razing of buildings

+ Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land

+ Mongols now get two free Horse Archers when building stables with two

military techs, and three at three military techs

+ Can't upgrade to Commandos until Industrial Age now

+ Mayan reduced timber costs for buildings no longer applies to military

buildings

+ Nubian rare resource bonus applies only in their own territory and not that of their allies

+ Romans now get +15 wealth per city instead of +10

+ Mobile AA units have range increased

+ Helicopter bonus vs. tanks has been reduced

+ Koreans no longer get free Taxation

* Bug Fixes

+ Game performance improved for games running behind an ISA server

+ User input delays due to lag have been reduced

+ Game no longer crashes when a game is saved before patching, and loaded

after

+ Pathing issue fixed that caused citizens to ignore a build oil platform

order

+ Bug fixed that caused citizens to not work on oil platforms

+ Fixed issue that caused incorrect number of players to be shown in a room

+ Fixed exploit of units under building unable to be attacked

+ Fixed bug that let you see garrison flags go up and down through the fog of war

+ Cliffs now load properly from a saved game

+ Warring states and Mediterranean moved to random sea map

+ Fixed crash that occurred when loading a saved game from a tutorial

+ Fixed hard lock occurring on skill tests

+ Fixed various video card crashes

+ Fixed bug that caused RISE.exe to not appear after reinstalling game

+ Recorded games will playback correctly once RON has been patched

+ Global Prosperity help text changed

+ Fixed issue of helicopter guarding units

+ 'ForceStaticCursor' added to rise2.ini to fix issue with GDI cursors

+ Fixed bug that caused buildings to auto-complete when bribed by enemy spies

+ Removed a limit that prevented game event text and chat text from being

shown after 1000 messages had been displayed

+ Fix for crash occurring in CtW with an ATI Rage 128

+ Fixed bug where players couldn't play bonus cards that they'd just

purchased

+ Loc issues fixed

+ Script Log properly displays all script error messages

+ Misc script editor fixes

+ fix bug in get_starting_loc_x/get_starting_loc_y script functions

+ Resolved Win98 end game achievements lock up

+ Resolved player list scrolling bug in GameSpy lobby

+ Resolved various menu lag issues in GameSpy lobbies

+ Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.

+ Fixed crashes related to changing game resolution

+ Resolved compatibility issues with GameSpy Arcade

+ Fixed crash bug resulting from misplacing resources in scenario editor

* Misc Technical Improvements

+ Improved unit auto-targeting

+ Achievements button now appears in the game menu of a recorded game

+ Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)

+ Improved recorded game playback issues

+ The update log appears now only appears when updates or changes are made

+ Driver database updated

+ Various hotkeys added

+ Better Auto AI for citizens constructing buildings

+ Changed the color of chat text after multiplayer game is finished to be

consistent with team colors

+ Various Gamespy UI adjustments

Rise of nations scripts download

+ Scenario Editor much improved

+ Maps now easier to create

+ Pause sound effect removed in solo game

+ set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script

+ pause/unpause script functions added to allow auto-pause and unpause from scripts

+ starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]

+ ability to load single player custom scenarios through Quick Battle

+ Resolved CTW crash bug

+ Resolved Gamespy Lobby crash bug

+ Resolved replace-with-AI crash bug

+ Fixed several probems that prevented proper version updates

+ Fixes to the Gamespy back-end record scripts

+ Several Gamespy interface fixes

+ Fixed MOTD crash

+ Fixed pressing Alt + Tab in the host machine during launch causing the

clients to get stuck in the 'starting new game menu'

+ Fixed the /away command

+ Fixed the /whoami command

+ Resolved several play-from-behind ICS issues

+ Host of a MP game can now start a second game before the first ends.

+ Gamespy games no longer showing up on LAN list

+ Gamespy added characters no longer effect saved games

+ 'Slash Dialog' functionality is now advertised

+ Several game save/load bugs fixed

+ AI no longer hangs in Medieval Age in some rare occasions

Rise Of Nations Hack Script

+ Fixed: Flickering mouse pointer on the ATI Radeon Mobility 7500 and 9000

This script supports:

  • Rise of Nations
  • Rise of Nations: Thrones and Patriots
  • Rise of Natoins: Gold Edition

Please note, that it does NOT support Rise of Nations: Extended Edition from Steam. There is no known workaround for it yet. Since the game engine was redesigned to utilize DirectX 10 instead of DirectX 9 there are some Wine compatibility issues.

This relies on Wine 1.7.18, a version known to work really well with Rise of Nations. The additional depdencies required for sound and video to work properly are: directmusic, dsound, mfc40, mfc42, msvcirt, msxml4, and vcrun6.

There is a false-positive report from PlayOnLinux that says that Wine has crashed when launching the installer. This can be ignored and this script does notify the user about it before it executes the launcher.

Outside of Wine, the Rise of Nations configuration file at 'drive_c/users/$USER/Application Data/Microsoft Games/Rise of Nations/rise2.ini' is tweaked. The introduction and main menu videos do not work so they are disabled. That file can also be used for turning on/off fullscreen and setting any custom resolution.

Test Environment:

  • Operating System: Fedora 23 x64
  • CPU: Intel Core i5-2410M
  • GPU: Intel HD Graphics 3000

Installation/Gameplay Screenshots:

Roblox Rise Of Nations Scripts

  • https://drive.google.com/file/d/0Bz8JkuXmv9jfcXZseVJkZnpJY00/view?usp=sharing
  • https://drive.google.com/file/d/0Bz8JkuXmv9jfN2E4dVlwcHlFV28/view?usp=sharing
  • https://drive.google.com/file/d/0Bz8JkuXmv9jfSzdDcG85VUZQeEU/view?usp=sharing

Icons:

  • riseofnations-22x22.png
    • https://drive.google.com/file/d/0Bz8JkuXmv9jfT1RfV09oRy1sb3c/view?usp=sharing
  • riseofnations-48x48.png
    • https://drive.google.com/file/d/0Bz8JkuXmv9jfNVBXTC1BNUtteEE/view?usp=sharing
  • top.png
    • https://drive.google.com/file/d/0Bz8JkuXmv9jfTXJ2ZERZZFVlRk0/view?usp=sharing

Rise Of Nations Script Pastebin

Rise

Rise Of Nations Scripts Roblox

[code language=playonlinux]
#!/bin/bash
# Rise of Nations - Play On Linux script
# Version: 0.1.0
# Installation Requirements:
# wine 1.7.18, directmusic, dsound, mfc40, mfc42, msvcirt, msxml4, vcrun6
# Author: ekultails@gmail.com
# Website: https://github.com/ekultails/playonlinux
[ '$PLAYONLINUX' = ' ] && exit 0
source '$PLAYONLINUX/lib/sources'
# enable debugging
POL_Debug_Init
# set global variables
TITLE='Rise of Nations'
PREFIX='RoN'
FULL_POL_PREFIX='$HOME/.PlayOnLinux/wineprefix/$PREFIX'
GAME_PATH='$FULL_POL_PREFIX/drive_c/Program Files/Microsoft Games/Rise of Nations'
# start the installation window
POL_SetupWindow_Init
POL_SetupWindow_presentation '$TITLE' 'Big Huge Games' 'http://bighugegames.com' 'EkulTails' '$PREFIX'
# tell the user's about compatibility
POL_SetupWindow_message 'This PlayOnLinux script will work with any version of the non-Steam Rise of Nations game. That includes the base Rise of Nations game, the Thrones and Patriots expansion, and the Gold Edition. The Steam version does not work because the game was rebuilt to use DirectX10 instead of DirectX9. Better support for DirectX10 in Wine is still a work-in-progress.' 'Compatibility'
# locate the CD mount point and then check to see if the required executable exists
POL_SetupWindow_cdrom
POL_SetupWindow_check_cdrom 'Setup.exe'
# use our unique prefix for installing Wine
POL_Wine_SelectPrefix '$PREFIX'
POL_Wine_PrefixCreate '1.7.18'
# install required depedencies in the Wine environment
POL_Call POL_Install_directmusic
POL_Call POL_Install_dsound
POL_Call POL_Install_mfc40
POL_Call POL_Install_mfc42
POL_CALL POL_Install_msxml4
POL_CALL POL_Install_vcrun6
# inform the user about the false-positive PoL error
POL_SetupWindow_message 'When the installation starts, PlayOnLinux will throw a false-positive error saying Wine crashed. Click 'Next' and then continue on with the installation. After it is installed, close the launcher. DO NOT START THE GAME.' 'Read Before Installation'
# run the RoN installation and wait for it to complete
POL_Wine_WaitBefore '$TITLE'
POL_Wine '$CDROM/Setup.exe'
POL_Wine_WaitExit '$TITLE'
POL_SetupWindow_question 'Are you also installing a seperate Thrones and Partiots expansion CD? Select 'No' if you are only installing the base Rise of Nations game or the Rise of Nations: Gold Edition.' 'Expansion Pack Installation'
if [[ $APP_ANSWER 'TRUE' ]]; then
POL_SetupWindow_cdrom
POL_SetupWindow_check_cdrom 'Setup.exe'
POL_Wine_WaitBefore '$TITLE'
POL_Wine '$CDROM/Setup.exe'
POL_Wine_WaitExit '$TITLE'
fi
# this file needs a few tweaks for RoN to run smoothly
rise2ini_path='$FULL_POL_PREFIX/drive_c/users/$USER/Application Data/Microsoft Games/Rise of Nations'
rise2ini='$rise2ini_path/rise2.ini'
# create the rise2.ini file if it does not exist already
if [[ ! -d '$rise2ini_path' ]]; then
mkdir -p '$rise2ini_path'
fi
if [[ ! -f $rise2ini ]]; then
touch '$rise2ini'
fi
# delete these entries, if they exist
sed -i '/ForceGDICursor=/d' '$rise2ini'
sed -i '/ForceLowCPUBackgroundVid=/d' '$rise2ini'
sed -i '/SkipIntroMovies=/d' '$rise2ini'
# add the necessary values
echo -e '[RISE OF NATIONS]nForceGIDCursor=1nSkipIntroMovies=1nForceLowCPUBackgroundVid=1n' >> '$rise2ini'
# create the shortcut and exit
if [[ -f '$GAME_PATH/patriots.exe' ]]; then
POL_Shortcut 'patriots.exe' '$TITLE'
else
POL_Shortcut 'rise.exe' '$TITLE'
fi
POL_SetupWindow_message 'Installation successfully completed. Please submit any bugs to 'https://github.com/ekultails/playonlinux'. Enjoy!' 'Rise of Nations Installed.'
POL_SetupWindow_Close
exit 0
[/code]